Wordle in Minecraft took some wild math to pull off

It was inevitable. We had geek (word-but-mathematics), Crosswords (Word-but-inverted), and Argument (Worle-but-multiplayer), and now the phenomenon has crossed streams with another. Yes, it’s Wordle-but-Minecraft.

The official name of the map is Word Hunt, and it was created by urgle_gurgle (thank you PCG). As in Wordle, the objective is to guess a five-letter word in six guesses, with the letter colors changing after each guess to provide clues. This map is for the vanilla version of Minecraft and can be seen in action above (download here).

Wordle-in-Minecraft is competitively playable, has a leaderboard feature for specially dedicated blockheads, and restarts with a new daily word at midnight UTC (can also be played as much as you like in offline mode).

There is some clever math behind making this work, mainly because Minecraft is not designed to store and retrieve words, all of which urgle_gurgle explains in details. Even serving a new word at the same time every day was tricky, because the only way for Minecraft to detect time is “from a specific resource in players’ heads” which is stored alongside the player’s name and head textures. . The problem is that this information is encrypted, and the process of extracting the data is so complicated that “it looks like black magic”. It seems like a lot of work to deliver a new Wordle puzzle every 24 hours.

Wordle creator Josh Wardle recently gave a lecture at the Game Developers Conference as part of which he discussed the game’s great success and why he felt, in the end, that he had to sell it to the New York Times. Most fun was his list of rules that Wordle breaks: playable once a day, a website instead of an app, bad URL, no links in shareable scorecards, and so on.

Leave a Comment