weird west It’s the kind of immersive simulator that uses the genre’s RPG roots on its sleeve – although in this case the sleeve belongs to a duster that’s also smeared with trail dirt and zombie guts. It’s a supernatural western that requires creative problem-solving, with stealth and climbing a barrel roof, both options as valid as hitting leather and letting bullets fly, but it’s also a game where, after encounters, you take your inventory. to a merchant and sells all the weapons and junk you’ve looted.
That’s why I’m happy that Weird West’s first patch, bringing it to version 1.01, includes some improvements to the store interface. While the patch notes (opens in new tab) explain: “You can now access your Companions and Horses inventory directly from the shop interface to resell items directly from their inventory.” I’ve already used it to clean the spare picks and shovels in my Calamity horse’s saddlebags, as well as any trash that was in my detachment’s pockets, without having to walk back and forth between them all. Its a blessing. What’s more, the random wanderers you encounter when crossing the Weird West map now buy junk items so you can lighten your load without having to head back to town. Hallelujah.
Another change that will be a delight for some is an increase in the number of auto-save slots, with five of them being toggled instead of the original three. If you take several steps in your plan to infiltrate a bank or a haunted mine, realizing you got it wrong a little bit ago could save your bacon.
Guards will now react to the noise of objects thrown from afar to make it easier to distract them, and on the bugfix side, the chances of bounty targets you’ve trapped rather than killed coming back for revenge later have been reduced as it should have been set at 15%, but it was actually 100%. Oops. The rest of the bugs that have been resolved can be found in full patch notes (opens in new tab).
All these changes and fixes are good, but they’re just the beginning. Developers Wolfeye Studios are looking at version 1.02, which will involve less bug fixing and “a little more QoL updates and feature additions/changes”. There is a suggestion board (opens in new tab) where players can come up with ideas and vote on them, and from this it looks like patch 1.02 will include one-hit knife kills as well as NPCs that you knock out but then carefully put to their beds, no longer alarming other NPCs who encounter them asleep.
Heck, I love immersive sims.