strange west is a good deep immersive yes This gives you plenty of ways to get things done – whether it’s blasting enemies like Max Payne, sneaking through bushes, or setting the world on fire using oil lamps and whiskey bottles. Now how Update 1.02 Snake-In-My-Bootits means of approach have expanded a bit, along with some other notable improvements.
First, a new stealth takedown has been added, allowing you to instantly kill your victim by hitting their head with your weapon. The patch also adds non-lethal options: if you use blunt weapons like shovels, clubs, and your bare fists when fighting enemies, you’ll knock them out when their health reaches 0 instead of killing them.
The projectile and throwable system has also been improved. Where before you had to have an idea of how far you threw dynamite and glass bottles, you now have full control over where they land. This is especially useful for the many situations in the game where you are looking out a window and want to throw an explosive inside to clear the room.
There are a myriad of minor changes in this patch, including new location types and a new weapon dismantling UI. But what really caught my eye is that when you knock out enemies that were previously sleeping, they no longer alert enemies that trip over them, because they’ll think they’re still sleeping! After all these years of dumping unconscious bodies on beds in video games in hopes of outsmarting the guards, there’s finally a game that validates my efforts at tricking.
Weird West developer WolfEye Studios has been very big on updating the game since launch. Last month’s Zombie Apocalypse event was the first of several planned events, and they teased that Update 1.03 will include a “full game economy” as well as revisions to player progression and difficulty. It looks like the game we already like it at launchIt will get a little bigger and better in the coming months.