The other day, another cinematic, softly lit video from the developers at Bethesda introducing us to the big artistic trends of their upcoming space RPG, starfield.
To third episode of the “Into the Starfield” series, audio director Mark Lampert sits down with composer Inon Zur to discuss his creative processes and goals for the game. Previous episodes have covered the game’s “NASA-punk” art style and some more conceptual back and forth in its gameplay, as they hope to channel “older hardcore RPGs”.
It’s a little hard to judge what they say about the song and its relationship to Starfield’s gameplay at this point, but there was an interesting tidbit around 2:30 where Zur describes how he tried to mirror the feeling of venturing out and going back to house in game music.
“Everything is flowing, everything is changing and everything is coming back,” says Zur. “…There’s always this urge to go home, and that’s what feels so complete to us. We want to complete the mission. We want to complete our journey.”
Interestingly, Zur and Lampert agree that the main theme is the most difficult part of a project to define, but that the rest of the score later falls into place perfectly. Any other conflicting opinions about Fallout 4 aside, Zur definitely nailed it. main theme.
It’s interesting enough talk, but the entire Into the Starfield series feels a little self-congratulatory with the game still an unknown amount. It has the character of a “making-of” documentary after a successful release rather than something to convince gamers of an unproven scenario of a studio coming off a bit of a slump, and Starfield remains a game about which we still know very little.
Hopefully we don’t have to wait too long for more concrete previews of Starfield. The launch is scheduled for this year, on November 11.