This modder is bringing Voxel Doom’s long-dormant dream to life

modder Cheelo is taking classic 2D sprites from Doom and translating them into 3D voxel versions for a fresh take on iconic classic FPS designs.

Even beyond its contributions to first-person shooters, Doom was essential to the development of 3D game design more broadly. The game’s enemies and objects, however, consist of 2D sprites that rotate to face the player, with id’s later shooter Quake bringing the now-standard 3D models into the picture.

The idea of ​​populating Doom with full 3D models instead of a 2.5D compromise has been bought into the community for a long time, but traditional 3D modeling might be in danger of getting in.”Nintendo, hire this man“, surpassing the charming original designs with something of higher fidelity, but not necessarily quality. Voxel art – a 3D modeling style that can resemble pixel art – provides a route to bring the creatures of Doom into 3D without sacrificing style of art distinct from id.

Various projects for bring voxel models to Doom appear to have emerged from the Doomworld forums in the 2000s and early 2010s, but nothing came of them and users theorize that the OpenGL rendering used by Doom’s various source ports was inadequate for rendering voxels, dooming any further effort.

Despite this history, Cheelo has been constantly posting updates of this new Doom Voxel project to Youtube and twitterand more recently demonstrated the mod working in E1M5. The voxel objects and enemies have a weird effect where you might mistake them for 2D sprites from afar, but upon closer inspection, they have a depth and presence we’ve never seen in these classic designs.

Cheelo has already given the voxel treatment to active in Monolith’s bloodand you can track the progress in Doom Voxel via Cheelo’s twitter and Youtube channels. Cheelo too Ko-Fi page to support the artist, with the stated goal of acquiring an RTX-ready system to help test and implement Doom Voxel with Sultim-t Ray Tracing Mod for Doom.

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