‘There are no plans to scale down development on Babylon’s Fall’, says development team

The Fall of Babylon, the live service flop developed by Platinum Games and published by Square Enix, will apparently not be abandoned so that everyone involved can move on to do something worthwhile with their lives. according to one Babylon’s Fall development team statementBabylon’s Fall will continue to be supported.

“Is continued service in danger?” the statement asks. “No, there are no plans to scale development down on Babylon’s Fall. The content up to the end of Season 2 is mostly complete and we’ve started work on Season 3 and beyond.”

Thank God for that, because who doesn’t love “content”? according to one summary of a recent developer live streamAs part of a full-scale update on March 22, Babylon’s Fall will receive a new chapter, map, faction and weapon type, an increased level cap, a game mode called Gauntlet, and more. On March 29, limited time event will begin, in collaboration with Nier: Automata, the game that has attracted two very disparate groups of fans – people who are very philosophical and horny weirdos.

The statement goes on to note that: “We will continue to provide new content for the game and make improvements based on player feedback, striving to keep existing players playing and attract new players. We would like to thank all the Sentinels who already enjoy the world. Babylon’s Fall, as we look forward to seeing more of you in the future!”

Our reviewer Anne-Marie Coyle wasn’t particularly thrilled with Babylon’s Fall, seeing it as a low point for Platinum Games, which previously developed Bayonetta, Vanquish, and Metal Gear Rising: Revengeance. Ana Maria summed up saying, “Far from the consistently gripping high-octane combat, unique characters, and fascinating worlds that the studio is synonymous with creating, Babylon’s Fall crumbles under the weight of bland design, repetitive gameplay, and prioritizing paywalls over players.”

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