Halo Infinite’s lack of updates is severely affecting its multiplayer base, according to streamers, with some of Halo Twitch’s biggest channels ditching it in favor of other games.
A report (opens in new tab) published by Rock Paper Shotgun details how, in the four months since Halo Infinite’s release, peak Twitch views for Halo Infinite have dropped from 200k to 10k, with streamers calling it an unusually low level of engagement for a service game. live with a big name attached to it.
The problem, say the streamers RPS spoke to, is that the game launched with many missing features that are normally staples in a Halo game. Also, the reintroduction of these features by 343 is very slow and not exciting enough to keep people coming back. This includes key features like campaign co-op and Forge, as well as popular multiplayer modes like Team Doubles and Shotty Snipers. And that’s just things gamers expect from a Halo game, let alone actual new content, which there hasn’t been any since the game launched late last year.
Consequently, the long-term viability of Halo: Infinite as a live service game is increasingly threatened. “Unless we start to see bigger features added, seasons will just be small increases that disappear in a month or so,” Halo content creator Arrash told RPS, while Halo content creator KevinKoolx summed it up. the problem with “We have long periods of nothing.” Some bigger Halo content creators, like Hrebinka, the host of LateNightGaming, have strayed away from their main game, making videos about Call of Duty or streaming Elden Ring.
343 is at least aware of the community’s frustrations. Answering questions on Reddit (opens in new tab) Over the weekend, Community Director Brian Jarrad stated that the Halo Infinite team “isn’t happy about not being able to meet player and community expectations” and said the studio will have “more to share” in the upcoming Infinite season. “in the next weeks. “
Halo Infinite’s fights encapsulate the challenge of maintaining an audience for modern multiplayer and live-service games, which create ever-increasing demands that can drive studios into a endless period of crisis (opens in new tab). It also highlights the pitfalls of Infinite’s attempt to be many different things to many different players, simultaneously an open-world singleplayer game, a classic Halo experience, a modern shooter, and a live service. Infinite does a lot of these things well (opens in new tab), and the actual multiplayer core is fantastic. But Infinite had been in development for so long that the ground had shifted under 343’s feet, and the studio was clearly not prepared to deliver the kind of long-term multiplayer experience that modern audiences expect.
Hopefully the studio can reverse course soon, but it looks like, at least from the perspective of the game’s top content creators, the clock is ticking.