With Skate 4 development underway, Skater XL drawing a solid indie crowd, and the Tony Hawk series doing its best trick since its early releases (by releasing remakes of these early outings in 2020), the skating genre is in good shape. place. But the landscape was very different just a few years ago in 2019, and during a barren period for skating games it was Session that kept things going. Well, Session is about to come of age, and after three years of early access, it will have a full release on September 22nd.
If Tony Hawk’s is your go-to (as many people are) for skateboarding games, then you should be aware that Session is a lot less arcadey in comparison. It uses a complicated but logical dual-stick control system in which you control your left and right foot on the board with the left and right analog stick.
It’s a pretty steep learning curve, but it has a satisfying payoff like hitting a trick actually. means something and the more you do a certain trick, the better your in-game character gets at that trick – so you and your avatar are progressing together. Fundamentally, there is no scoring system. The developers are adamant about keeping things pure and allowing players to find their own flow and rhythm.
Session is on a long journey, starting with just one level set in a prison before expanding to iconic ’90s skating spots in New York, Philadelphia and other iconic locations. We hold it in high regard here at the PCG, calling it “the most authentic skateboarding game ever made” and “our favorite skateboard simulator” at several points.
There’s still no word on what will be added to Session 1.0 when it releases in September, but given the game’s reliance on this dual-stick system, you probably shouldn’t hold your breath for keyboard and mouse support; sorry K&M activists, but maybe it’s time to cough!