As Blizzard slowly rolls out more information about the upcoming Overwatch 2 beta, we’re starting to hear about major hero revamps in the works. Both Doomfist and Orisa will receive major upgrades to their abilities to suit the game’s new 5v5 format, Blizzard detailed in a blog post published today.
We previously knew that Doomfist would transition from damage hero to tank, but now we know how his abilities will adapt to the new role. The new Doomfist will have less verticality without its Rising Uppercut and less instant lethality with its Rocket Punch, but it will have new ways to slow down and disrupt enemies. The way Orisa is described, on the other hand, almost sounds like an entirely different hero. Her shield and damage booster are gone, and in place of her is a high-damage multipurpose dart.
These reworks are just two examples of how the role of the tank is evolving in Overwatch 2’s new 5v5 format. With more pressure on a single tank to lead the entire team, there is a noticeable trend towards abilities that move tanks forward rather than forward. crouch behind a shield.
- Base health increased from 250 to 450
- Articulated weapons deal less damage but reload faster
- Rocket Punch does less damage but charges faster
Blizzard describes the Power Block as the “new core of the Doomfist kit”. Doomfist enters a “defensive stance” that blocks 90% of incoming damage from the front and converts it into a buff to his rocket punch. If the damage exceeds a certain threshold, your next Rocket Punch will have overloaded “damage, knockback radius, travel speed, and distance”. It looks like a remix of Sigma’s Kinetic Grasp.
In a press interview this week, lead hero designer Geoff Goodman calculated that the current DPS version of Doomfist is the “most hated” hero in the game. This is largely because of his erratic combat style and uppercut combo that are frustrating to play against. To address this issue in Tank, his uppercut is gone, replaced by an arc jump similar to Winston’s so-called Seismic Slam. “On landing, it creates a shock wave that damages and slows enemies,” the blog reads.
The Ultimate Doomfist Meteor rain still works more or less the same, but its damage has been reduced, it casts phaser and now slows enemies instead of knocking them down.
- Increased health and armor
- Deployable shield and right-click abilities are gone
- Primary shot is faster, hits harder, and operates on a cooldown instead of reloading
Blizzard is lowering Orisa’s defensive abilities and making her a suitable fighter. Right click of it is now a “skill shot projectile” that briefly stuns enemies, deals a lot of damage and knocks them back.
Orisa’s next new trick is a fast javelin spin that negates incoming attacks similar to D.Va’s Defense Matrix. Javelin Spin also “increases forward movement speed and damages enemies while pushing them back”, so it’s not a purely defensive move.
Orisa’s only ability that hasn’t been drastically altered is her Fortify, which reduces damage. Using it now gives Orisa 125 extra health while active and decreases heat buildup in her primary fire, as well as making her as immobile as she always was.
Terra Lance is a new ultimate where Orisa “powers up and pulls nearby enemies while charging an area of effect attack”. Senior hero designer Brandon Brennan said the move was inspired by a desire to somehow incorporate Orisa’s old Halt ability into her new form.
Doomfist and Orisa are two great examples of how the Tank role will evolve in Overwatch 2. Blizzard continues to use the word “brawler” to describe this evolution. Even Reinhardt, a defensive tank that will keep its 2000 HP shield, is being tweaked to be better equipped for combat. We previously learned that he will be able to deposit two Firestrikes and the option to cancel his charge in Overwatch 2. Zarya will also have the option to bubble herself or teammates twice and Winston will have a new ranged attack when clicking with the mouse. right button.
How will all this feel in practice? We’ll find out during next week’s Overwatch 2 closed beta.