Here’s one we went much curious about. Since wrapping up Pillars of Eternity 2: Deadfire in 2018, Obsidian design director Josh Sawyer has been quietly working on a new, smaller-scale project at the RPG studio. Now we’ve finally seen it: Obsidian revealed the Pentment in the Xbox & Bethesda showcase today. It is a beautifully illustrated narrative adventure about an artist in historic Europe.
In many ways, Pentiment sounds like a narrative RPG in the vein of Disco Elysium, where the background and experiences you give your character affect a larger story about the community you explore.
“Set in 16th century Bavaria, Pentiment will take players on a narrative journey through the eyes of Journeyman Artist Andreas Maler during a time of great social upheaval. Led by Game Director Josh Sawyer, this game is brought to life by a talented team inspired by illuminated manuscripts, woodcuts and history itself,” reads the official description. I hope it’s spicy indeed, as the 16th and 17th centuries in Bavaria are, to say the least, a hot mess.
My theory is that the name is a reference to thought, the art historian’s term for the presence of earlier forms and brushstrokes of a painting’s ongoing form. They are literally the changes an artist makes over time before the completion of their work. Which makes sense for a game about an artist’s life journey! It is derived from the Italian word for repentance. So I think the game might as well be about that – it’s kind of inevitably going to come up, with it being set in early modern Europe and all.
Expect more about Pentment as the year goes on. Pentement will be released for PC via Xbox Game Pass, where it will be playable at launch. you see a little more on the Xbox Pentment website. (opens in new tab)