Modder Brings Super Mario 64’s Timeless Platforming to Garry’s Mod

Back off, Gordon Freeman. City 17 has a new iconic video game mascot to act as its savior – and this one doesn’t need a crowbar to smash Combine heads.

This is G64, a project that fully transports the titular jumpman from Super Mario 64 to Garry’s Mod. Now, Mario has appeared countless times in GMod Workshop before, but the kicker of the G64 is that it perfectly recreates the original game’s player controller inside the Source sandbox, allowing you to limit yourself to the game’s maps as if it were 1996 all over again.

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As the follow-up tweets note, getting Mario into GMod is a little more complicated than simply downloading the Steam Workshop Mode (opens in new tab). Mario doesn’t move like a Source character, so there’s also a GitHub repository (opens in new tab) full of libraries of prerequisites needed to make you run, jump and bounce like the burly Italian of decades past.

Once inside, Mario can be spawned as a playable entity – and while this early version still has a few bugs, he moves exactly as you’d expect. GMod levels are recontextualized as platform sandboxes. He will jump and triple jump from concrete rubble, swim through toxic channels, and even stagger and pass out after taking too many explosive barrels to the face. Has anyone managed to make one long jump back (opens in new tab)a Super Mario 64 speedrunning staple, at gm_flatgrass.

Garry’s Mod can link to most Source games at the time, which means it’s now fully possible to link the entirety of Half Life 2 like Nintendo’s nervous guy. But the best part is, with virtually infinite maps in Steam Workshop, there are now infinite maps for Super Mario in your path.

Most of the Super Mario 64 maps are already there on Steam Workshop (opens in new tab). And hey, there’s nothing stopping you from activating Hammer and creating your own bespoke retro platform stages.

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