Microsoft Flight Simulator is getting FSR support along with DLSS

Microsoft Flight Simulator has a legion of hardcore fans, many of whom build dedicated high-end gear to get the most out of it. And it needs a powerful system. Several patches have resolved technical issues that were present at launch, but rendering the real world at high resolution with large draw distances remains a demanding task.

Asobo, developer of Microsoft Flight Simulator, has confirmed that it will receive support for AMD FSR 2.0. This is in addition to the previously announced Nvidia DLSS support. Both upscaling technologies will help increase performance at higher resolutions.

Flight Simulator developers performed a Q&A session Last week. Asobo Studio Executive Producer Martial Bossard stated that support for DLSS 2.0 and FSR 1.0 is planned to be released as part of Update 10 in July. Work on FSR 2.0 support is ongoing.

Asobo did not provide an ETA on FSR 2.0 support, suggesting a release as part of Update 10 was not likely, but Bossard said that FSR 2.0 should arrive ‘soon’.

Asobo has confirmed that DLSS 2.0 support should be included in Update 10. It has been revealed that there are still issues to be resolved with issues with some animated textures and water surfaces, although it is believed that these will be resolved in time for the inclusion. planned in Update 10.

Microsoft Flight Simulator is a notoriously demanding game that can push the limits of current PC hardware, especially when the highest settings are enabled. Support for FSR and DLSS allows users to run the game on less powerful hardware, offering little or nothing in terms of image quality.

Not everyone has a high-end GPU to take advantage of Microsoft Flight Simulator, so the inclusion of upscaling technology will be welcome for users who don’t have the latest and greatest hardware. Exploring the world with all its awesome landmarks is about to get a little easier.

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