Honestly, dating sims are not my thing. And after watching the trailer for Northway Games’ I Was a Teenage Exocolonist, I made a mental note that approaching ‘ice cold killers’ and ‘dogboys’ doesn’t get my engine running. But looking at the beautiful, soothing rainbow landscapes and the wealth of extraterrestrial life that I can study, I feel like I’ve been influenced.
I’m not here to embarrass you anyway – if dogboys are your thing, go live your truth. Since this is a sci-fi dating simulator that features multiple potential suitors from different backgrounds, genders, and races, I think maybe I’m okay with courting a hot politician or an alien if I’m feeling exotic.
The unromantic possibilities seem almost endless here too. There are 30 endings and 25 different specialties for your character to pursue – including planet surveyor, warehouse clerk, and many others. Each combines a sequence drawn from 800 total story events ready to be discovered throughout the game, over the countless life cycles of the protagonist.
O previous trailer (opens in new tab) in May we focused on some of the choices you can find in the game. Anything from what you want to study as a teenager, to how sarcastically you’ll engage with the ship’s AI, and even what actions you can take if you encounter the strange and likely lethal extraterrestrial creatures along your journey.
With every decision you make in I Was a Teenage Exocolonist seeming to have immense potential for rich storytelling and thrilling encounters, I found myself drawn into the warm embrace of the unknown as the trailer continued.
And whether I will decide to work on my skills of empathy, organization, endurance or bravery remains to be seen. Still, one thing is for sure: I kind of can’t wait for the August 25 release date, because… I want to link pinkies with cute alien boys, as my inner romantic blurted out during the trailer.