Margit’s Handcuffs in Elden Ring Has a Strange Second Purpose

If you play Elden Ring like most of the gaming world, you probably said hello to the first annoying boss, Margit the Fell Omen. He’s very early in the game, and we even had to create a guide to stop people running towards it unevenly. Even though he is quite tough, there is one very useful item that can help you defeat him: Margit’s Shackle.

Small spoilers follow:

You can buy Margit’s Shackle from patches, located in the ravine that divides Limgrave in two in a small place called Murkwater Cave. He’s technically a boss, but not very menacing. Players of FromSoftware’s past games know Patches as a recurring issue. In Elden Ring specifically, Patches becomes a merchant if you spare him, and one of the important items he stores is Margit’s Shackle.

If you’re really having a hard time with the Fell Omen, you can grab these handcuffs and use them in the fight. They stun you for a short time, allowing you to recover or get some solid hits.

Or you can use them for an entirely different purpose: it seems that Margit’s Shackle also reveals illusory walls. Weird.

margits_shackle_reveals_hidden_walls from r/Eldenring

As reported by Radar Games, Reddit users have been uploading videos of their characters revealing walls with Shackle. It appears that when using it, which involves your Tarnished slamming the item into the ground, the game registers it as a small shockwave. This then hits the wall and registers as a hit, thus opening the way. In fact, quite useful if you want to check out walls without hitting any vertical surfaces with a sword. I don’t know about you, but I’m always afraid of accidentally missing a wall even when I hit it, just in case I got it ‘wrong’.

Yet another use for the fetter is to disable those fire traps in the catacombs, the ones that breathe deadly columns of flame through the halls. You know these: I’m sure, like me, you’ve been burned by them many times.

Nobody seems to be sure why this effect is also connected to the shackle, but like illusory walls, fire traps can be deactivated with a single sword swing, so it makes some sense. It’s an interesting additional piece of equipment to keep in mind when entering new areas.

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