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Hitman 3 delays roguelike mode so it’s ‘as close to our ambitions as possible’

IO Interactive loves a roadmap and has shared the latest news for the wonderful hitman 3. The biggest news is that the long-awaited Freelancer, a new mode packed with roguelike elementsis being delayed, and the developer hopes to have it ready in the second half of the year.

“All in all, this mode is quite expansive and immersive,” writes IO in a blogpost. “It’s designed for players who want to delve deeper into what a Hitman game can be, and for that reason, we’ve decided to give it more time.”

IO calls this “a luxurious decision” because of Hitman 3’s commercial success, so “we can give our team that extra time to tighten the screws and make sure the mode is as close to our ambitions as possible.”

Freelancer is at a stage where playable builds are being distributed among certain members of the community, and IO considers it to be currently “in very good shape”, but with the delay it can “improve a number of elements that we think will greatly improve the gaming experience”. The mode is now slated for “in the second half of 2022”.

(Image credit: IO Interactive)

The delay to what is intended to be a major part of the future of Hitman 3 has had some knock-on effects on what was previously announced. The next big patch will arrive on May 24 and will bring “a few more rounds of Featured Contracts than we normally release over the course of a month – although we’re working out some interesting ideas on how to get the most out of them…”

The studio is also pushing forward the release date of the ‘Rocky’ map first revealed in January, which is now slated for July 2022 and acts as a prequel to Hitman 3. Apparently, it “fills in some gaps in the plot of World of Assassination” and has a new screenshot and a name: Ambrose Island.

(Image credit: IO Interactive)

Hitman 3 was a huge success for IO Interactive, and the trilogy certainly now stands as the most complete assassin experience ever made. Freelancer is another brilliant idea in a re-imagining of the game that’s full of them, and if IO can pull it off, it looks like one of the best ways to play Hitman. Few fans will envy the studio taking the time to get it right – after all, when it comes to the World of Assassination trilogy, so far.

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