Halo Infinite Season 2 Introduces the ‘Battle Pass That Never Expires’

There have been a lot of complaints about Halo Infinite recently, with some of its biggest streamers turning to other games (opens in new tab), and 343 is looking to recapture some of the game’s early momentum with a Season 2 update to please fans. The most compelling element by far is the promise of “a new battle pass that never expires”, although how it works hasn’t been detailed.

The second season will arrive on May 3 and will be called Lone Wolves. It will add new maps, including what appears to be a new large team battle map with a giant laser in the middle, new modes, limited-time events, and the battle pass update. There are serious Big Iron Banner vibes here, which is Destiny’s limited-time competitive mode, and given that 343 is testing free-for-all game types during the current season (and the Lone Wolves name), this seems like a big boost for this style of play: it’s not exactly Halo Royale, but probably the closest Infinite will come.

What 343 does with the Battle Pass will be especially interesting: I’ve asked Microsoft PR for more details and will update if they respond. Since launch, there have been complaints about the monetization of Infinite, as Item prices were reduced in January (opens in new tab)along with a promise, players would be able to earn premium currency from season 2 (opens in new tab). Also expected to arrive during the second season is co-op (opens in new tab)though don’t expect May 3, while the big question remaining for Halo Infinite that’s when Forge will arrive (opens in new tab).

Rich is a games journalist with 15 years of experience, starting his career at Edge magazine before working for a wide range of outlets including Ars Technica, Eurogamer, GamesRadar+, Gamespot, The Guardian, IGN, New Statesman, Polygon and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a complete history of the medium, which the Midwest Book Review described as “[a] Must-read for serious game historians and curious video game connoisseurs.”

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