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Gwent’s first two seasonal voyages are back, with no time limits

Since 2020, the standalone version of the collectible card game Gwent had a battle pass equivalent called quests, which gave players three months to earn rewards, including avatars, animated borders, card backs, and skins, with the brightest only available in a second reward tier that you had to pay for. unlock. Most of the quests were based on a character from The Witcher, with an original tale about them appearing chapter by chapter each week.

The quests gave players a reason to keep coming back to Gwent, with quests that encouraged them to experiment with different factions and decks. They were also controversial due to the brutal routine required to earn the best rewards before the next journey arrives. That changed starting with the May Gwent update, which brought back the first two quests, Geralt and Ciri, for an unlimited time. Some extra rewards have also been added: auras based on witcher signs for Geralt and trophies for Ciri.

Instead of leveling up any currently available quest, you can now select which one you want to progress on. The next three journeys (Alzur, Yennefer, and Triss) will return as permanent additions in July, with the final three (Aretuza, Regis, and Dandelion) in November.

The latest update brings Gwent to version 10.5 and adds a new keyword, Timer, to all cards that have had effects triggered after a countdown, changing them so they now trigger before any other end-of-turn effects . This can make possible some interesting synergies – such as the patch notes Explain, cards like Portal and Megascope can now summon a Mechanism card that will have its ability activated in the same turn. A few other cards have been tweaked, including Hen Gaidth Sword.

Other Gwent singleplayer gameannounced in February, is still in the works and is due out this year.

See More information: ‘It all started with a gif of a cat’: how Gwent went from minigame to beautiful standalone CCG.

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