Just two months ago, I referred to the N64 Glover game as one of the many 3D platform games that ‘failed in the new millennium.’ Now it seems my words have come back and slapped me in the face with a white anthropomorphic glove because Glover is to be released in Steam and GO today.
Glover’s return means the game comes to PC for the second time (the first was in 1998). Developer Piko Interactive has managed to get their hands on the source code of the original version of the N64, meaning the game is exactly as we remember it, with high-res graphics and widescreen support being the most notable improvements. According to Piko, they used the N64 code because it was superior to the PC code (the less talk about the infamous PS1 version, the better).
The game is stuck at 30fps, which might not seem like much, but it’s still double the frame rate of the N64 version. Piko says it doesn’t run at 60fps because “the programmer said that handball mechanics made the mathematical calculations to run at 60fps incredibly difficult.” Looking at the Steam page, it doesn’t look like anything has been remastered in terms of textures, models, soundtrack or restored content, but it does appear to have better draw distances than the hazy original.
Glover was a 3D platformer of its time, taking place in six distinct themed worlds where moving platforms mysteriously floated in space and spinning collectible sprites lured you into danger. It was both a puzzle and a platformer, with the aim of guiding a ball towards the finish line in each level. The interactions with the ball were a delight as you could bounce it, throw it as a weapon, dribble it, and transform it into different shapes like a bowling ball and a ball bearing to break walls or solve puzzles.
Piko Interactive said in 2018 that once Glover is released, they intend to finish and release Glover 2, which was originally announced as an N64 in 1999 but never saw the light of day.