If you are craving some complex grand strategy and have already led your dynasties to glory Crusader Kings 3 (opens in new tab)there is good news from PC game program (opens in new tab). Victoria 3, which Paradox revealed last year, is now expected in 2022.
As I’m sure you’ve noticed from watching the trailer, Victoria 3 offers plenty of map porn, something it shares with Europa Universalis and Crusader Kings. But the paths you take to master the Victorian era and beyond are very different. Victoria 3 is a game of politics and demography, with class struggles, ideological clashes and social and technological upheavals.
“Victoria 3 follows in the footsteps of its predecessors, but takes the franchise even deeper into society building and management gameplay,” says game director Mikael Andersson. If you’ve played Victoria 2, you probably have a good idea of what to expect, but Paradox is busy tweaking its pillars to give us some surprises.
With capitalism tightening its grip on the world during this era, naturally the economic system is a main attraction, but everything in Victoria 3 is interconnected.
“Their revamped economic simulation models thousands of industries at various levels of technological development, in many dozen distinct regional markets interconnected by trade routes,” says Andersson. “This player-shaped economy determines the livelihood and consumption of tens of thousands of different demographic segments, which now include not only workers and owners, but also their dependents, simulating the economic and political activities of every person on the planet.”
Individual politics are reflected by interest groups such as monarchists or industrialists, and appeasing or angering them will in turn affect large blocks of the population. They can push their agenda through political parties, which represent alliances of interest groups, potentially gaining a lot of power if they win an election. You’ll need to spend a lot of time appeasing, fucking and generally trying to control your population, but there’s also a whole world out there full of competing nations with their own dominant ideologies, which you’ll also have to deal with.
“Diplomacy between nations can occur at varying levels of hostility,” says Andersson, “from friendly pacts to belligerent claims that can lead to war – but whatever you can gain from war can also be won at the table.” negotiations”. Indeed, although armed conflicts do occur, diplomacy seems to be their most powerful weapon. Fear of war is sometimes enough to make foreign powers capitulate, and if the threat of your own army isn’t enough, you can always try to bring in other nations to help you intimidate your adversary into making a deal.
“These mechanics are supported by a modernized user interface, giving the player the data they need when they need it, without sacrificing the ability to dig deep into the fabric of their nation through layers of tooltips, tables and graphs,” he says. Anderson. “And as your nation grows into the Victorian era, it will visually transform the map, with cities and roads growing, more modern vehicles on roads, rails and air, pollution and the ravages of war, even transforming the soil itself.”
It’s a pretty dense simulation, then. And while you wait for it to show up later this year, go and check out the many, many development journals— 48! — that Paradox has published so far.