EVE Anywhere is taking spatial spreadsheet games to the cloud

PCC Games has released a cloud-based browser client for EVE Online called EVE Anywhere, which allows players to commit their sci-fi white collar crimes through Chrome, Edge, Firefox or Safari.

The client entered an 11,000-user beta in August 2021, and the CCP claims it was well received by its testers. The live version is available at no extra cost to EVE subscribers, it can be accessed by logging into a paid account via game’s official websiteand requires a surprisingly bland minimum bandwidth of 25 Mbps to run.

The latest generations of hardware and cloud technology have offered competing visions for the dream of bringing a gaming experience home with as little compromise as possible, with the Switch and Steam Deck realizing this through hardware and Google Stadia and others that don’t. offer a cloud streaming experience that we recommend now.

Positioning EVE Anywhere as an add-on to the game’s full local client, rather than a replacement, makes it a far less radical proposition than selling games only in the cloud, as Google is doing. It also helps that CCP only needs to make it work with a single game rather than an entire catalog, at least for now.

I’ve seen some users discuss running EVE Anywhere on tablet browsers or even on Tesla’s dashboard screen (please don’t do that), but the official CCP press release specifies laptop and desktop browsers as the preferred platforms. for the service. Still, being able to run a favorite game on a thin and light laptop without absolutely melting the thing is impressive enough. I’ll be curious to see how CCP brings this technology to any future projects, especially their long battle FPS concept.

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