FromSoftware nerfed some of Elden Ring’s trickier boss fights without telling anyone. Several twin bosses such as the Crystalians or Mad Pumpkin Heads have had their aggression reduced to make these fights much easier to manage as a solo player. The change was made in patch 1.04, but it wasn’t made clear in the patch notes. data miner boring king (opens in new tab) found the changes in April and Illusory Wall (opens in new tab) demonstrated this in his latest video.
Before the changes, fighting two bosses at the same time required you to dance between your overlapping attacks. Boss AI is now less aggressive when not one of the twins actively attacking you, and the game now often de-emphasizes bosses attacking at the same time. Fights that were once chaotic when two enemies tried to beat you up are now much easier to control.
Elden Ring gitguders might say this makes the game more casual or whatever, but the changes to the boss AI help prepare you for the fights that haven’t changed, like the twin Gargoyles or the Godskin twin. Anyone who has played a Souls game knows that much of the game is designed to teach you how to tackle more difficult fights later on. This makes Elden Ring more consistent and also more accessible to people who haven’t played all of FromSoftware’s previous games.
Illusory Wall shows off a bunch of other changes – big and small – to the game that weren’t explicitly mentioned in the patch notes. the merciless carriage enemy that rolls up and down the corridors of certain dungeons and one-shots you may now not kill them instantly, for example. Other changes include the size of the enemy’s hitbox and the removal of a chest left over from Dark Souls. For some reason they left the others in.