Dune: Spice Wars script teases multiplayer, a mysterious faction and more

Dune: Spice Wars appears to have an enviable early access release, no disasters, and a largely positive response from players – at least those who can be bothered to leave. Steam Reviews (opens in new tab). Funcom is now building on this release with a series of updates, starting this summer, that were teased in an early access roadmap.

First on the list is multiplayer, which will let you fight your way through Arrakis in co-op or free-for-all with up to four players. Also arriving this summer is another playable faction and a new win condition, though who’s about to join the fray remains a mystery.

At the end of the year, players will have access to more advanced spaceports, ships and units, along with new buildings where they will be built. Another update will add more value to your advisors. At the moment, you select these characters at the beginning, each one giving you a passive bonus, and then you just forget about them. Bonuses may also not be attached to characters. Eventually though, you’ll be able to make them agents that you can use in your sneaky schemes, or you can send them to Arrakis to fight.

All of these updates are expected to take place within the next 3-6 months, but the announcement notes that the roadmap is not exhaustive and more improvements will be included with each update, including new features that have yet to be revealed.

I love Dune and I love a little 4X pranks, but so far Spice Wars has done nothing for me. Nothing in the script screams “I need to reinstall Dune”, but I might be tempted to go back for some of the unannounced features. In his early access impressions, Wes said what he really needs is more dune (opens in new tab), and I completely agree. There’s not enough personality in the factions, or enough to set them apart, so it still doesn’t feel like Dune.

I hope this changes in the next 6 months.

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