Diablo Immortal is awash with booster services, but few players are willing to pay

One of the things you’ll notice after a few hours of playing Diablo Immortal is that everything takes a long time. It’s designed this way: Diablo Immortal is a free-to-play mobile action RPG that borrows a lot of MMO mechanics to keep you playing regularly. The PC version, still in beta, is not substantially different. When you reach level 35, the game stops your leveling progress and forces you to engage with its battle pass and daily challenge systems to progress. While there’s nothing in the game to let you skip the sudden rut to the game’s level cap, there are already plenty of websites popping up that will help you out.

Diablo Immortal booster services will take your character and raise them for a price. It’s against Blizzard’s terms of service to have someone play on your account, but it’s a gray market that’s been around for as long as MMOs and online games. Sites like booster (opens in new tab) Offer to increase your character’s power level to max level (1 to 60 is $133), run your character through Elder Rifts at the end of the game to get rare items (10 races costs $40) and increase your Paragon level at the end of the game (1 to 30 is $214). Boosthive also offers similar services for Diablo 3 and World of Warcraft.

Boosthive isn’t one of the names you’ll see spammed in Diablo Immortal’s global chat, but it is one of the top sites that will show up in a Google search. Despite the game’s controversial maximum level and legendary gem grinding (opens in new tab) this would potentially cost thousands of dollars to maximize using the game’s loot box version, players aren’t lining up to boost, said Boosthive’s head of sales Leon.

(Image credit: Boosthive)

People who are paying for Boosthive’s services, at least in the early stages of the game’s release, just want to skip the slow leveling process. “Currently, the most popular services are powerleveling and Paragon leveling. I can’t say we’re surprised. These are generally the most common things in all Diablo games,” Leon told me.

“Usually monetization doesn’t create a strong edge in the game. But having grind-based gameplay can do that. Let’s take leveling as an example. People try to level on their own. They quickly discover that it takes a lot of time/effort or simply get tired of tedious processes. They ask us for help and we do that part so that the customer can move on and enjoy new and interesting content”, he said.

Diablo Immortal Legendary Gems are the main objective when you reach the level cap and have a good gear set. They offer perks like increased damage and modified abilities that can make a difference at higher levels of your PvE and PvP content. But your incredibly low drop rates (especially for the rarer ones) it probably makes it less cheap to pay a site like Boosthive to cycle through multiple Elder Rifts for you than it does to pay for Crests in the in-game money shop to guarantee one gem per rift.

Legendary gems are the reason why Diablo Immortal has been getting a lot of criticism lately and has been called a pay-to-win. A Reddit User daymeeuhn did some math to determine that it would cost around $80,000 to equip your character with a full set of gems. I asked Blizzard for a comment on this price to maximize your character and they declined.

Whether or not that number is realistic, it’s emblematic of the scarcity the game is built on, not unlike scrolling through a character in Genshin Impact. It’s no surprise that booster services have popped up to try to capitalize on people who don’t have the time to invest in the game, but their lack of popularity could be a sign that people are still feeling the game, or worse: that they’re not. there’s nothing in it worth paying any money for anyway.

Leave a Comment