Crystal Project is a love letter to JRPGs and work systems

The Indie JRPG Crystal Project has received a lot of positive feedback from fans since it was released, a non-linear JRPG where you are free to explore the world and play around with an extensive custom class system. Currently with 784 reviews on Steam, 92% positive, Crystal Project could be the game to beat in indie JRPG design this year.

That’s because as far as I can tell, it takes seriously most people’s favorite thing about old-school JRPG mechanics: freedom to make and test out weird class builds. I see at least 24 classes, with staples like Warrior, Rogue, Wizard, and Cleric alongside weirdos like Valkyrie, Scholar, Mimic, Chemist, and Beatsmith.

“Explore the world as you find Crystals, unlock classes, learn skills and create a strategy to take down the toughest bosses in the world. Or just keep exploring; it’s up to you,” reads the official description. The game has no random encounters and focuses even more on not having any hidden information: turn order, damage and probabilities are all presented for the player to have. In addition to this freedom of exploration, Project Crystal has features like no quests that can be accidentally skipped and no zone transitions, so you don’t have to worry about skipping the storyline while jumping and scaling the voxel block world.

You can find Crystal Project on Steam (opens in new tab)where it’s $14. It’s Steam Deck verified and has full controller support, to boot in case you’re anything like me and can only play JRPGs while sitting on the floor in front of the TV or curled up on a mobile device, as if I was a kid in the 90s.

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