CCP is still trying to make EVE Online FPS happen

It’s 2013, and the CCP is trying to do the same. EVE Online FPS. It’s 2018, and the CCP is trying to make the EVE Online FPS. It’s now 2022, and CCP is still stubbornly trying to make EVE Online FPS.

Announced (but not technically announced) at today’s Fanfest Opening Ceremony, CCP has once again announced that it is trying to make a first-person shooter in the EVE Online universe. While reluctant to really say anything about it, the developer explained that it is a tough, tactical sci-fi shooter currently being developed at CCP’s London studio.

“We recognize that a tough sci-fi FPS game set in the EVE universe is a very popular concept and CCP is committed to delivering an innovative multiplayer shooter with atmospheric visuals,” CCP explained. “We want to show you rather than tell you how we evolved this concept, and we look forward to doing so when the time comes to reveal the game.”

The CCP obviously wants to see the EVE setting explored from a boots-and-shoots perspective, and has been trying to make an FPS in this space happen for some time now. Its first attempt, Dust 514, made an attempt to directly marry small-scale shooting with the MMO itself, allowing players to jump into starships to bombard FPS matches, but it was immediately crippled by being a PS3 exclusive.

A later attempt, Project Nova, was more sensibly planned for release on PC, but was harshly described as “boring and unambitious” when Steven Messner got his hands on a pre-alpha version. the game was delayed indefinitely shortly after this preview, before being silently canned.

Spin-offs like the VR dogfighter EVE Valkyrie proved that there’s room to see this world from different perspectives (even if VR was too small an audience for CCP to keep chasing), and maybe the third time around is the charm for the EVE FPS. But it’s too early to say whether this London-led project will finally see the CCP break a long-sought concept.

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