When RujiKGenericName played Dragon Quest Monsters for the first time, they were disappointed that the results of monster breeding were so… predictable. Every combination was predetermined: definite formulas from slimes, drackys, and orcs produced definite results, with little need for experimentation.
Years later and now a developer, RujiK is trying to rectify that childhood disappointment with a game called Socket Beast (working title), whose big draw over other monster hunters is its vibrant, GBA-style art style, along with a Exclusive animation that supports matching the game’s creatures into potentially thousands of unique offspring. One of RuijiK’s WIP demos of the game exploded on Twitter, with a GIF of the game’s cheeky little critters exploring their vibrant environments retweeted over 15,000 times in just one day.
Childhood Dream finished: Fully procedural CROSS BREEDING of two monsters. Nothing is prefabricated. #gamedev #GameMaker pic.twitter.com/eKDUhM16ZCApril 25, 2022
RujiK created animation cycles for various animals and developed a process to mix them perfectly. If you combine a runaway insect with a crawling snake, the result is a new creature blending the physical characteristics and movement of both, one slide insect lizard that manages to avoid being too terrifying thanks to the game’s charming art direction.
RujiK is also drawing on expert-level knowledge of biology and genetics: they previously worked for five years as a CRISPR lab technician making genetically modified mice. To quote the developer, “this is related to monster mixing I suppose”.
On a first devlogRujiK compares the process of animating these creatures to the classic JRPGS “follow the leader” type of party train: “What if I take the same process of following the leader and glue them all together like a giant centipede?!”
While the perfect combination of monsters bears more than resemblance to the “Creature Stage” from Maxis’ classic game of gods Spore, RujiK claims to have derived more inspiration from the 2003 game. impossible creatureswith the art direction owing much to Earthbound and Pokémon.
RujiK’s final vision for the project is a “small open world with NPCs to meet and monsters to capture, craft and create” with a real-time battle system, and they hope to bring the project to Steam. For now, progress on Socket Beast can be tracked on the developer’s website. twitter and Youtube accounts.