The Middlelands is a beautiful and foreboding place—”like a dream,” as all soapstones say. This surreal blend of beauty and horror would be something to experience through a VR headset, and it turns out that modder Luke Ross (known for his REAL VR mods for Red Dead Redemption 2 and Cyberpunk 2077), is making Elden Ring VR a thing. Click on the video above for an exclusive preview.
While Ross is well-versed in making third-person VR mods (the Mafia trilogy being an example), for Elden Ring he is optimizing the mod for first-person perspective. You’ll also be able to play in the original third-person view, though he doesn’t recommend it.
“The third person in this game is very far away (about 5 meters on average) and that doesn’t work very well in VR,” Ross told me. “Instead of being in the middle of the action, you’re like, ‘Hey, is something going on there?’ However, I’ll leave the original camera as an option for the purists. I’ll probably also add a third-person mid-camera. But I think the first-person camera is where it’s at.”
It’s a fair point, though I have to say in the case of Elden Ring that ‘something going on there’ could be a feline stone gargoyle lurking around a corner, or a Tree Sentry riding around to skewer you while you’re killing a pack. of wandering nobles. Controlling the camera independently of your character can really save your skin. On the other hand, you’ll probably be in a much better position to time these defenses to perfection when a halberd is going to the side of your head.
I also asked Ross about how he would deal with seasickness in relation to the more fickle aspects of Elden Ring, like all this movement. “When scrolling or running other scripted animations like combat moves, the camera follows the character’s head (so its position changes) but remains oriented correctly according to what your head is doing in real life,” he said. he. “So the horizon will remain level and the world will always look stable.”
So it looks like your VR view won’t be flipped upside down every time you roll, although there’s still plenty of movement. Ross emphasizes that his mods are designed for an audience that has “already developed their VR legs”, so it sounds like you need to be comfortable in VR or just be picky in your dodging moves. The threat of nausea is a great incentive not to start panicking as soon as you taste the power of Radahn or any other shard bearers.
Ross hopes to release the Elden Ring VR mod by the end of the month, but emphasizes that it will still be a work in progress at that point. To get it, along with all of Ross’ other VR mods, you’ll need to subscribe to virtual reality patreon.