Amy Hennig is back on the Star Wars beat. Hennig, whose Star Wars project at EA’s Visceral Studios — a narrative-focused single-player action-adventure game codenamed “Ragtag” — was canceled in 2017, is leading a new Star Wars collaboration between Skydance New Media and Lucasfilm Games.
“I’ve always described how watching Star Wars in 1977 essentially rewired my 12-year-old brain, shaping my creative life and my future indelibly,” said Hennig. “I’m happy to be working with Lucasfilm Games again to tell interactive stories in this galaxy I love.”
The announcement says the new project is a “narrative-driven action-adventure game, featuring an original story set in the Star Wars galaxy,” which to be fair sounds a lot like Ragtag as it was originally envisioned. hennig described Visceral’s 2016 Star Wars project as “an original Star Wars story with new characters, locations, technology, creatures”, developed with a similar approach to that used during Uncharted, the PlayStation series she directed at developer Naughty Dog until her departure. in 2014 .
“If you’re trying to recreate this… action-adventure experience, you need to deconstruct the movies to know how to reconstruct them in an interactive context like gameplay,” Hennig said at the time.
EA eventually decided to move away from that style of play, opting instead for what former EA Vice President Patrick Soderlund called “a broader experience that allows for more variety and player agency”, which some understood to be an open-world game, possibly with a greater focus on microtransactions. starting to explode.) But it looks like this original vision is what Lucasfilm is looking for: “Their vision of making interactive and immersive narrative-driven entertainment makes this collaboration very exciting,” said Lucasfilm Games Vice President Douglas Reilly.
Hennig has game credits dating back to the early 1990s and had a particularly strong run in the first decade of the 2000s, with writer and director credits on the Legacy of Cain games and the original Uncharted trilogy. But her time at Electronic Arts, which she alreadyI bet in 2014 after leaving Naughty Dog, it didn’t bear fruit, and she’s only released one new game since Uncharted 3 in 2011: Battlefield hard linea good but forgettable shooter that came out in 2015, in which she has an “additional directing” credit.
Despite this dry spell, Hennig’s return to Star Wars development is exciting, if only because of the hope that some descendant of the Ragtag project might actually see the light of day. A faint hope, yes, but the promise of a violent heist game taking place in the wake of the Death Star’s destruction was, by all its acknowledged problemsone of the most interesting Star Wars ideas in years.
We cannot reasonably expect the Skydance project to be a Ragtag resurrection as originally envisioned, but I would be remiss if I didn’t point out that two of Hennig’s project partners, Julian beak and Todd Stashwickare working with her on Skydance.
The new Star Wars game isn’t the only major project in development at Skydance – the studio is also working on a new game set in the Marvel Universe.