AMD reveals the first games to support its FSR 2.0 upscaling technology

To coincide with the launch of RX 6650 XT, RX 6750 XT and RX 6950 XT, AMD is releasing version two of its FidelityFX Super Resolution image upscaling technology. FSR 2.0 is designed to increase frame rates without losing image quality. The first game to receive support will be deathloopvia a patch due out on Thursday, May 12th.

Deathloop has been heavily featured in AMD FSR 2.0 Previews, so it’s no surprise that it’s the first to support the technology. Other games, including Microsoft Flight Simulator, EVE Online, Forspoken, and Farming Simulator 22, will also receive updates that add support for FSR 2.0.

More games will certainly add FSR support in the future. FSR 1.0 is supported by great games like Far Cry 6, God of War, Cyberpunk 2077, DOTA 2 and Resident Evil: Village among many others. Adding support to FSR 2.0 is certainly not exactly a trivial matter, but it shouldn’t take a lot of work to incorporate.

FSR 2.0 is also being included in the Xbox Series X and S dev kit, which makes it easy to implement in Xbox games. There’s no word from Sony on whether it will include FSR 2.0 support for the PS5. The PS5 OS would require more development work compared to the Xbox, but given the inclusion of RDNA2 on both consoles, AMD is certainly supporting Sony’s developers and pushing for its inclusion.

FSR 2.0 is a major overhaul over FSR 1.0. Perhaps the biggest change is the shift from spatial upscaling to temporal upscaling. Spatial upscaling works one frame at a time. Its advantage is that it is a relatively simple and widely compatible technique. FSR 2.0 temporal upscaling can compare data from multiple frames and use it to create cleaner, higher quality images compared to FSR 1.0.

FSR 2.0 is markedly different from the Nvidia’s Competing DLSS Solution. Does not require dedicated machine learning hardware like Nvidia’s DLSS and Intel’s XeSS does. This means that FSR 2.0 can run on a variety of different hardware, including older and third-party cards. It is also open source software.

While FSR 1.0 worked well on less powerful hardware, the recommendations for FSR 2.0 are more pronounced. At 4K, AMD recommends hardware in the RX 5700 XT and RX 6700 XT range. At 1080p, though, a modest 6500 XT is enough, as is any Nvidia GTX 16 series card. However, the FSR 2.0 is obviously optimized for AMD RDNA2 hardware, making use of resources in the shading pipeline and the high-end Infinity Cache. bandwidth.

If you want to know more about the technology behind FSR 2.0, this article is a good place to catch up.

We’re interested in seeing how FSR 2.0 performs, not just on current generation cards, but future ones. RDNA 3 letters too. Consistently smooth and smooth high refresh rate gaming at 4K or ultrawide resolutions always seems to be on the horizon. But with the maturing of upscaling technology like FSR 2.0 and DLSS 2.0, along with the power of next-gen architectures, high-fidelity games should look better than ever.

Leave a Comment